All of us Chinese cannot wait any longer. Every day of delay will bring great suffering, disaster, revenge, social suici···
Since its establishment on August 18, 2004, Huizhong Education has gone through 17 years, during which it has made many achievements and experienced a lot of development.
Since 2006, as the executive unit of the “National Information Technology Talent Cultivation Project”, we have continued to carry out innovation and exploration in the education sector.
This event gave students officially recognized learning opportunities and qualifications, which at that time were extremely valuable for those eager to enter the digital creative field.
At that time, our country was facing a shortage of information technology talents. Huizhong shouldered the mission of educating talents and established an examination mechanism in accordance with the regulations of the Ministry of Industry and Information Technology to ensure that qualified students could obtain the corresponding technical qualification certificates.
In 2007, Huizhong Media Project Studio came into being, which highlighted Huizhong’s industry positioning in the education field.
Huizhong Media undertakes commercial projects, and this kind of practical operation is of great significance.
Within Huizhong Educational Institutions, students have the opportunity to be exposed to many corporate projects. Here, they can experience first-hand the real business practices set by the company.
At first, many students used this method to quickly enhance their practical abilities. They are directly involved in various business practices and have insight into market dynamics. This move laid a solid foundation for future career.
Through Huizhong Media, Huizhong Education has explored how to combine business and teaching.
Huizhong Education uses undertaking commercial projects as a bridge to shorten the distance between students and the workplace.
On the one hand, we provide students with real project experience; on the other hand, it also allows institutions to adjust teaching arrangements according to the specific needs of the project.
This model was an innovation in the domestic education environment at that time.
In 2011, Huizhong Digital Technology Research Institute was established.
The institute was established with the participation of more than 20 domestic and foreign companies.
Members come from different places, including some advanced overseas companies.
This institute is mainly responsible for the research and development of curriculum systems in Huizhong Education.
They continue to optimize teaching plans based on market changes and new industry standards. For example, they will quickly update teaching content on emerging software technologies.
In addition, nationwide responsibility for the management of the teaching process helps ensure uniform teaching quality across campuses.
The institute also undertakes the production of commercial projects, allowing students to better understand industry needs.
Through teaching process management, the teaching order can be effectively standardized.
In a certain branch, we often encountered the problem of mismatched teaching progress or inconsistent teaching methods. Through the management of the institute, these problems have been significantly improved.
Moreover, the institute has corporate resources that can make the curriculum system closer to actual employment needs.
In 2016, Huizhong joined forces with ministries and universities to create a talent pool for animation, game, film and television.
This alliance involves many departments and universities, and a large amount of human and material resources are invested in it.
By integrating resources from all parties, a talent pool is established.
The talent pool brings together numerous talent profiles, covering a variety of skills from basic to advanced.
During this period, various universities actively participated in providing their own outstanding graduates to the talent pool.
The establishment of this talent pool provides a convenient channel for recruiters in the animation, game, film and television industry.
In the past, it was time-consuming and laborious for companies to recruit employees from all over the country, but now with this talent pool, the right candidates can be found quickly and accurately.
For students, entering the talent pool means more employment opportunities will be opened.
In 2017, Huizhong Education won the Influential IT Education Brand Award.
This award indicates that Huizhong has exerted great influence in the field of IT education.
In 2018, students from Huizhong Education achieved excellent results in the GGAC Art Concept Competition and successfully won 10% of the competition prize money.
This achievement bears witness to the outstanding abilities of Huizhong students.
These students have undergone rigorous course training during their studies at Huizhong.
Take the student who received the scholarship as an example. He spent three years specializing in animation courses at Huizhong Education.
In 2019, Huizhong Education successfully won the "2019 Influential Education Brand" award from the Tencent Education Response Ceremony.
This is recognition of the teaching quality of Huizhong Education.
These honors also attract more people to pay attention to and choose Huizhong Education.
In 2021, Huizhong Education launched a new product version V10.0. This move marks a new chapter in the field of digital creative vocational education.
This new product absorbs past teaching experience and incorporates new educational concepts.
The teaching content and teaching methods have been adjusted, such as increasing the proportion of practical cases.
The R&D team at the headquarters puts a lot of effort into constantly testing and improving the product.
While gradually promoting it in each campus, we also collect feedback from students to improve the product.
This newly developed product provides students with more relevant training content in response to current industry needs. At the same time, this also enables Huizhong Education to continue to maintain its leading position in the fierce competition in the education market.
In 2022, Huizhong 1 version of the curriculum system will be released.
This course system keeps pace with the times and incorporates the latest industry knowledge.
The China Game Industry Blue Book and the VR Industry Blue Book have been published one after another, and Huizhong Company has played the role of a supporting unit.
This shows that Huizhong Education’s influence in the entire gaming and VR industry is constantly increasing.
Huizhong participated in the compilation of the blue book, which allowed its teaching concepts to be more closely integrated with industry progress.
If you are interested in digital creative vocational education, would you consider Huizhong Education?